The Game Developers Conference is the premier international gaming event of the year. It brings creative teams, engineers and business development teams from all over the world together to meet and exchange ideas on the interactive games industry.
GDC 2013 is taking place from March 25th to March 29th, at the Moscone Convention Center in San Francisco, California. Sessions at the GDC are divided into seven tracks and eight summits, dealing with a diverse number of topics.
The conference begins with a full lineup of summits on Monday, March 25 and Tuesday, March 26 focusing on the emerging trends in a constantly evolving games industry.
Summits include lectures, panels, postmortems and more, to foster community-building within specific sectors of the game industry.
Eyram and Wesley are speakers for the Localization Summit. They will present a lecture titled “The Emerging Landscape of African Game Development” on Tuedsay, March 26.
Here is a quote from the organizers about the importance and goal of the sessions within the localization summit.
“Game localization is a vital function of the ever-expanding global game industry as it’s responsible for half of the industry’s total revenue stream. Successful game publishers and developers realize that localized versions of their games can drive revenues and increase international appeal. “
Emerging markets like Africa provide new opportunities and challenges for localization. Eyram and Wesley are speakers because they represent a wealth of knowledge and experience, about localization in game development in the nascent and fledging African games industry.
To Eyram and Wesley, we say More VIM!!
We will be following their exploits at the GDC through photos, tweets and videos, when they become available.